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Wizard Game Livestream



Introduction

Recently I’ve started the Wizard live-stream again, converting the project from 2D to 3D, using a WebGL Context.

The Plan

The outcome of the game is a Rails-Shooter, inspired by Virtua Cop, The Untouchables, and many more from the genre. There are advantages with the genre, one big one being that it can limit the field of view. The idea is that all code will be written on-stream. This will include figuring out maths with the pressure of people watching me try to solvle equations.

Schedule

I’m trying to stream on a weekly basis, although this will only happen when I can, and over the summer this pattern will likely be broken up a little bit.

State of the Project

The project has gotten to a stage where there’s a lot of interesting things going on. There’s a 3D project, with an enemy that stalks around a room, and the player can shoot firebolts in that room. In the coming weeks I’m hoping to add some structure to the project, including a way of creating spaces and enemy spawns from JSON files, to allow faster prototyping of actual gameplay.